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Welcome to the Super Rugby Fantasy League brought to you by Ultimate Dream Teams. Read through the information below for full instructions on how to play the game and score points.
Read through the detailed information provided here for full instructions on how to play the game and score points.
Once you have registered you will need to select your Super Rugby Fantasy Team.
All team management decisions such as player transfers and choosing your captain occur on the Manage Team page. Team management is not available once the round locks out and for the initial stages of the round.
Follow our simple on-screen instructions to select your team which can then be freely modified right up until the tournament starts.
The following rules apply to team selection:
Team restrictions per round:
The Super Rugby Fantasy League is a budget-based fantasy game.
You have a virtual budget of $200 million to select your fantasy team which includes your starting 15 and 7 players on the bench. Player values will fluctuate during the course of the tournament with values increasing or decreasing based on their round by round performance and popularity.
In addition to your 15 starting players, you'll need to select 7 substitutes, with 1 substitute available per position.
Your substitutes on the bench will score half points.
Your substitutes will come into play if any of your main 15 players don't take to the field. So for any given position the substitute will be swapped with the missing starting player and you score the full points for the sub.
This only applies to the current round and your team returns to the original setting going into the next round.
Captains and kickers will be swapped with the incoming players on the bench.
During a transfer window, you may freely swap starting players with substitutes without these changes counting towards your round transfer allocation.
Once a round locks out, your substitutes cannot be changed, in the same way your captain and kicker cannot be changed.
Your fantasy team is awarded points based on the actual performance of the players in your team during each match. Scores are updated at the end of each round.
The selected players in your team score points as follows:
| Action | Details | Points |
| Appearance | For playing in a full match | 4 |
| For playing in a part of a match | 2 | |
| Result Points | For a Win | 4 |
| For an Away Win | 8 | |
| For a Draw | 2 |
|
| For an Away Draw | 4 |
|
| Tries | Try scored by Tight Five | 16 |
| Try scored by Loose Forward | 14 |
|
| Try scored by Back | 12 |
|
| Assists | For a player directly responsible for setting up a try - usually the player who passes or kicks to the try-scorer | 6 |
| Kicks | Conversion (kicker only) | 2 |
| Penalty (kicker only) | 3 | |
| Drop Goal (any player) | 6 | |
| Cards | Yellow card | -6 |
| Red card (includes any yellow card points) | -10 |
Notes about scoring:
You have a limited allocation of 75 transfers for the whole tournament.
You can make unlimited transfers to your team before the tournament starts.
Transfers allowed per round:
Each time you transfer players in and out and press the Save Changes button your total transfer allocation will be reduced. So be sure to choose carefully as all changes are final and cannot be reversed.
Transfers are carried out on the Manage Team page. Team management is not available once the round locks out and for the initial stages of the round.
The Dashboard shows your current team that is active for the current round.
You can make transfers on the Manage Team page for an upcoming round while a current round is in progress. These changes will only be reflected on the Dashboard once the new round starts.
Note that the lockout for the start of a new round is 1 hour before the start of the first match in the new round. So you must finalise your team before then. Be sure to choose carefully as all changes are final and cannot be reversed.
Changing your captain, kicker and making substitutes within your existing team does not count towards your available transfers.
In addition to the overall competition, you can set up one or many Private Leagues where you can invite your friends, family and colleagues to compete against you. The option to set up a Private League can be accessed from the My Leagues page, once you are logged in. You can choose to send an automatic email to your friends by entering their email addresses online, or alternatively you can forward your Private League code to them.
An additional feature in the Leagues area is a message board which you can use to communicate with other team managers in your League by posting comments. You can also upload your own personalised team photo or icon as well as a logo for your league. The League Administrator has the functionality to delete uninvited teams or inappropriate comments.
See the Fixtures page for the full tournament schedule.
Stay tuned for prize announcements!
You can contact us at mobilesupport@ultimatedreamteams.com if you have any further questions and feedback. For all support-related queries, please provide us with your registered email address and password in order for us to assist you fully.